Playground 1.1

sound installation, presented in Chimera Promenade Concert, June 2011 and postgraduate forum, Feb 2012
Documentation (PDF)

This is a demonstration of the patch. Please listen with headphones to hear the binaural surround effect:

This MAX / MSP / Jitter patch uses webcam for motion tracking, and produce sound by means of cv.jit objects and ICST ambisonics panning.

cv.shift is used to compare two frames for the change in direction of an object and cv.jit.label to determine the size of the biggest enclosed area. The bigger the area, it triggers MIDI notes with a higher velocity. Then I used the MIDI data to load samples of metallic percussions in Kontakt.

More detailed description and patch available soon.

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When the Structure Softens

Music for a short dance theatre piece choreographed by Anthony Middleton.
Erhu and electronic music by Li Cheong
Joint project by students of Music Department, the University of York and Northern School of Contemporary Dance, Leeds, UK.

Instructions (PDF)

An erhu soundtrack version:
[audio:http://licheong.com/music/LiCheong_WhenTheStructureSoftens.mp3]

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Yggdrasil and Endless Glory 天樹傳說

Yggdrasil (MP3): 1, 2, 3, 5, 6
Endless Glory (MP3): 1, 2, 3, 4, 5

Yggdrasil is the first suite of music composed for a computer game project by Ross Kei and his friends. The story of the game is about knights in the medieval legends. (more info…)

Endless Glory is the second suite of music composed for a computer game project by Ross Kei, Chan Kwok Kei, Clement Lui and friends. The story of the game is about knights in the medieval legends, following the first project Yggdrasil which was done the year before.

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